Faultline2026
Game Designer, Level Designer, Programmer
Faultline
Faultline is a survival horror game I designed and developed as my capstone project at Bow Valley College, alongside a 4-person team. With this project, I wanted to take a crack at making a puzzle-box environment akin to the labyrinths you find in classical Resident Evil games, where shortcuts and navigation play a major part in avoiding needless waste of your precious bullets. Along with this, I was in charge of designing the behaviour of our antagonist, The Cyclops, and thus had to design an environment that created tense encounters and choke points to keep players on their toes.
- A Recursive, Evolving level: I designed a non-linear level that used landmarks (Ex. the lighthouse) to encourage players to plan ahead and use shortcuts and paths to avoid The Cyclops
- A guided Tutorial: To introduce players to the level and its mechanics, we slowly opened up areas of the map, building up to a 'full-circle' moment where after venturing out into the unknown, players descend back to the starting area and understand the recursive nature of the level.
- Multiple Iterations/Blockouts: Starting from diagrams and concepts based on the emotions we wanted the level to evoke, we went through multiple diagram iterations before moving onto quick blockouts, testing our pacing against the emotions we wanted to evoke, all while exploring and discovering new opportunities as we experimented.





