Faultline2026
Game Designer, Level Designer, Programmer
Faultline
Faultline is a survival horror game I designed and developed as my capstone project at Bow Valley College, alongside a 4-person team. [One or two sentences on the premise and the core fear/tension you were going for.] [One or two sentences on what you personally owned.]
- [System or design pillar]: [What you built and why it mattered to the player experience.]
- [Level design approach]: [How you paced tension, guided players, or used the space to tell the story.]
- [Process / iteration]: [How diagrams → blockouts → playtests fed into each other.]





